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Mostrando postagens de setembro, 2017

Sten Models done!

The sten model is done! Last days we have been busy modelling two versions of the Sten british submachine gun. We modelled the most known version, the MKII (The first) and the ET's one, the MKIII. Now all these models needs is some color.

Thompson done!

We have managed to finish our first model : The Thompson M1A1 The Thompson was favored by soldiers, criminals, police, and civilians alike for its large .45 ACP cartridge, accuracy, and high volume of fully automatic fire. It has since gained popularity among civilian collectors for its historical significance. It has had, and continues to have, considerable significance in popular culture, especially in works about the U.S.'s Prohibition era and World War II, and hence is among the best-known firearms in recent history. Although the original fully automatic Thompsons are no longer produced, numerous semi-automatic civilian versions are still being manufactured by Auto Ordnance. These retain a similar appearance to the original models, but they have various modifications in order to comply with US firearm laws. Thompson submachine gun was also known informally as the "Tommy Gun", "Annihilator", "Chicago Typewriter", "Chicago Piano", &qu

Enemy Territory Remake - Introduction

Hey Enemy Territory addicted folks! Welcome.  This blog is for updates and information about our progression in our Enemy Territory Remake/Remaster new game. About Enemy Territory Wolfenstein : Enemy Territory was developed back in 2003. It was supposed to be an extra paid content (Today we would call it a DLC) to Return to the Castle : Wolfenstein. But the multiplayer was finished earlier that the singleplayer and for anothers reasons as well Splash Damage decided to release the multiplayer as a free entirely independent game. A year later they release the source code. That's why today we have a looooooooooooooooootttttttttttttttttttttttt of mods. The game itself (that's what matters) is the most well balanced multiplayer with objective basis tunning gameplay. You never get sick of it. Instead of capturing the flag or planting the bomb (Non-sense objectives present in today games like COD, CSGO, BF...*), ET it's all based in it's objectives and every map is an